My final revised version of Monster Hunter Vendetta is pretty much done. I’m just going to wait until this weekend so that I can look at it one last time with a good solid time block, and then it is off to Toni. She had me make a few small changes, all of which were good suggestions.
And I do believe the consensus is to leave in Pwn. Though once you read the character, you’ll understand why. His name is Melvin. He’s such an unpleasant thing that he even brings out the worst in Trip.
Meanwhile I’m working on Monster Hunter Alpha. My problem is that I always start slow. The first 25-30,000 words of a book are the hardest, and by the time I get done, those usually get chopped and edited a bunch anyway. The characters tend to evolve as I write, and it is usually by half way through the book that their voices have really jelled in my mind. But once I get past that initial hurdle, the next 100,000 words tend to fly by.
I’ve finally reached that point on Alpha, and I’m pretty excited. The big challenge with Earl is that he is such a remarkable badass, that you don’t want to mess up the mojo by explaining him too much. He just is. Earl is a force of nature. This is a man who has issues with authority, thought of himself as indestructible even back when he was normal, and once punched out Jimmy Carter.
One of my bad guys finally clicked the other night, and I’m having a lot of fun writing from his perspective now. I won’t say too much, but lycanthropy for him is kind of like multiple personality disorder, only your other personality is like an angry Freddy Kruger on a bender. This guy hung out with friggin’ Stalin.
Earl actually gets a love interest in this one, and if you are a Southern, chainsmoking, Thompson weilding, fearless, nearly invincible maniac, you need a very special kind of girl.
MHA takes place in northern Michigan, up in the U.P. during winter… and Earl has a bazooka. (well, actually a Karl Gustaf, but close enough)